Tomorrow could be different
R = Proces G = Project B = Research
Wave forms Random Function TouchDesigner Audio PixelSorting Typographic Creative Coding CELLULAR AUTOMATA neither is without the other construction neither is without the other Transition of values Spotify streaming history I accept, but do not read Poster 2.0 Theoretical Research Visual Research Dummy Contact Concept
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In our current culture, humans are surrounded by technology. The development of 'new media' has led to different ways of working, communication, art forms and how people relate to their context. At the end of the twenty-first century, this growth has ensured that technology is integrated into our thinking and acting. It has become a 'natural' part of man.[1] In other words: technology and culture can no longer be separated.[2]

The use of innovative techniques has always played a role within the graphic arts profession. In this current technological culture, the computer has become a permanent extension of a graphic designer and artist. This has ensured that there is increasing interest in applying programming language software to create visual expressions. This transition can be termed Creative Coding [3]. Software such as Processing and P5.js play an important role in this. Within the design world, this kind of tools offers the designer/artist the possibility to use varied data — for example: images, audio and video, etc. — as a resource (input) and then use this on different new ways to visualize (output). It is important to emphasize 'new' because, by using these techniques, the designer/artist is able to push the boundaries further within the design world.

Tomorrow Could Be Different: A dialogue between designer/data* is a project that researches the opportunities, limitations, meaning, and dynamic of creative coding for the designer itself and the role it takes within this transition. Further, al the findings that were made during this project are divided into three different categories: Process (Red), Projects (Green), and Research (Blue). So that it is easier and more logical to keep track of everything. The intent of this website is to not only to show the research that is done, rather it has to be seen as a dialogue between a designer and data.

During this project I mainly used a software called Processing. It is an open-source programming language and environment, developed by Ben Fry and Casey Reas in 2001, for people who want to create images, animations, and interactions. Initially developed to serve as a software sketchbook and to teach fundamentals of computer programming within a visual context, Processing also has evolved into a tool for generating finished professional work.

[1] Er is sprake van een ‘technologische cultuur’. Het idee van is tweedelig. Technologie is ons milieu. Wij zijn omgeven door technologische producten en hulpmiddelen, die het leven en onze levensstijl in steeds sterkere mate bepalen. In dit opzicht leven we vandaag de dag in een technologische cultuur. Ten tweede, technologische ontwikkeling is de dominante factor achter de normen, waarden, percepties en aspiraties die ons denken, ons handelen en onze maatschappelijke relaties bepalen.
[2] Schwarz, M., Ministerie van onderwijs, cultuur en wetenschappen, & Ministerie Van Onderwijs (1999). Cultuur als confrontatie. Ministerie van onderwijs, cultuur en wetenschappen.
[3] University of the Arts London. (2020, 13 november). How to Start Creative Coding. UAL.
[*] De schuine streep symboliseert de nieuwe vormen en verbindingen tussen de 'designer' en 'data'.

Third Year, ArtEZ University of the Arts Zwolle, Semester 6
Main theme: TRANSITION
Year: 2022

About Me

My name is Luca Oosterloo (1999). I am a graphic design student at the ArtEZ University of the Arts in Zwolle (currently third year), with an interest in creative coding, typography and three-dimensional works (both physical and digital). I believe that the field of graphic arts is changing at an enormous pace, due to the continuous transitions of new digital technological techniques. This movement fascinates me and is the reason that it plays a role in my works. I have focused my activity researching the intersection between graphic design and programming – more specifically on how to use programming as a tool to make graphic design. In addition, as a designer it is interesting for me to gradually work towards an end point by means of experimentation.